![]() ![]() Watchman *- A long-range high-precision attack craft designed to engage at maximum range.Aegis - A heavily armored bastion of a defense vessel with a game-changing particle accelerator.Executioner - An unorthodox attack vessel focused around positioning, with a "Rewind"-style blink and an Overdrive system that diverts power away from its primary armaments to enhance propulsion.Interceptor - A fast attack vessel designed to spearhead formations with a fast-firing Rotary Cannon and an extremely powerful Gauss Driver that requires time to charge.Persecutor - A nimble close-range attack vessel designed to rapidly close distance by Blinking and engage with the short range Rail Repeater while suppressing its targets' mobility.Raven - A fast attack vessel equipped with a powerful Overcharge Beam that must be fed through energy leech abilities. ![]() Basilisk - A stealthy support craft designed to command and control the battlefield with a deadly array of gravity-based abilities.Paladin - A small, fast support craft that can repair friendlies without line of sight, generate Plasma Fields, and purge status effects.Sentinel - A medium attack ship focused on speed and maneuverability, with weapons that allow it to take full advantage of its quickness.Leviathan - A heavy attack vessel, equipped with a myriad of weaponry and the ability to create dynamic jump points.Reaper - A medium attack ship designed to engage enemies head-on with a set of forward facing rapid-fire cannons and an armor-melting Scythe Beam.Equalizer - A small, fast harasser equipped with health-leeching weaponry, a powerful Boost Gate, and purge systems.Protector - A small, fast support craft built around healing and supporting allies with a focused Repair Beam, shielding systems, and various disables.These upgrades again give generic boosts to various stats. In addition to the loadout options available before the fight, ships can be upgraded during combat, whenever a certain amount of resources is collected. These are also arranged before entering the battle and give smaller boosts to various general stats of the ship. However, every ship has a Point Defense and the corresponding loadout options manual and automatic will always be unlocked for no additional cost, even if the ship has not been bought.Īnother part of a ships loadout is its crew and their implants. New loadout option must be purchased with Credits or Platinum. You may want to switch an ability disable for a weapon disable, or you could sacrifice the range on a blink to have less cooldown. Ability loadouts, on the other hand, offer a variety of different options. Generally, weapon options offer different fire patterns or projectile speeds but their damage output will remain similar. Most ships have alternate utilities and weapons available that can be swapped right before battle. It is crucial to understand when to use your abilities, and when not to. Proper usage of these loadouts will ensure that you effectively contribute to your team. Ships are armed with a default primary armament as well as support abilities and secondary weapons. ![]()
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